3rd Strike Dojo
  • Home
  • Blog
  • PVs
  • Index

Index of Pages

Techniques/Mechanics
  • Hit Confirming
  • Negative Edge, Drumming/Piano(ing?)
  • Crouching vs. Standing: How It Affects Hitboxes, Damage, Hit/Block Stun, and Combos
  • Mastering the Double QCF Motion
  • Parrying - The Risk/Reward Nature of Parries
  • Kara-cancels: Kara Throws, Kara Shoryukens, and More
  • Okizeme (Part 1) - What to Consider After Getting Knocked Down
  • Okizeme (Part 2) - Commonly Overused and Underused Wake-Up Tactics
  • Best/Viable Super Arts With Each Character
  • Option Selects - One Input, Multiple Possible Outputs
  • Safe or Not? Normals/Specials That May Look Safe, But Aren't

Character Specific Discussions
  • (Akuma) The Anti-Air King

Miscellaneous Topics
  • A Little Bit about Me, and the Purpose of This Blog
  • List of Top Players With Each Character
  • Resources For Improving Your 3rd Strike Play